There’s Smack Attack, which has players hitting each other with weapons in a race to see who can get the mosts hits in, Flag Rally, which has players search the stage for flags that have to be brought to bases to score, and finally Gate Relay, the game’s lap mode. The game only has three game types, forcing you to play them over and over again to unlock weapons and stages. While the game is enjoyable, the lack of game modes keeps it from ever getting interesting. While the timing needed to pull these off must be on point, it cool that you have some alternatives when you run out of ammo. The variety of weapons also grows the more you play, expanding the initial set to a large library of cartoon-inspired tools of destruction.Īs if that weren’t enough, stages also have their own traps that deal damage, like a huge weight that can crush anything underneath it or bridges that will disappear, dealing damage of their own. The power these armaments pack is large compared to the toon’s individual attack, though the ammo they carry is limited, keeping things balanced. The weapons these crates carry range from melee weapons that need you to be up close and personal and ranged weapons that can pick off enemies from afar, to explosives you can drop behind to take out those too close for comfort or fling to leave as mines. You’ll have to run into them to use them, and while getting to them is pretty easy, the loose handling makes it difficult at times as you can easily rush past them trying to get them. The game’s twelve stages, which are modeled after a desert, swamp, graveyard and outer space, are large arenas full of crates that contain power ups. Each toon also has a basic attack that can deal a small amount of damage to enemy racers, and can dodge in four directions with a quick tap of the right analog stick, so they aren’t completely defenseless from the start. Vehicles are light and floaty and control pretty well, though they’re also somewhat loose when it comes to handling, as turning is a bit difficult due to how sensitive the controls are, and vehicles slide around everywhere (it feels like they’re on ice). Gameplay is still enjoyable, presenting a light-hearted and simplistic take on the car combat genre that’s great for people of all ages (especially kids). Upon close inspection and during cutscenes however, the character models look terrible and ancient, even though things have been sharpened a bit. Using the then popular cel-shaded graphical look, the graphics have been preserved quite well, and the HD remaster of Cel Damage really helps the whole thing look as colorful, sharp and vibrant as ever. *Review copy provided by Finish Line Gamesįor those of you who don’t remember or missed out on the game the first time around, Cel Damage HD is a couch co-op car combat game in which players pick a toon and go at each other in arenas full of cartoon-inspired weaponry. But is a fresh coat of paint on an oldie enough to warrant a revisit to toon town, or should you stick to the new stuff instead?ĭeveloped and Published by Finish Line GamesĪvailable on the PS3, PS4 and PS Vita. Now nearly 13 years later, the crazy car combat toons are back once again on the PS4 and PS Vita, sporting new and improved HD visuals. We are excited to see how modern day fans react to this merging of mediums and we're thrilled to be giving players Cross-Buy support to allow them to play on their preferred system."Ĭel Damage HD is set for release this spring.When Cel Damage first came out, it was released on the original Xbox as a launch title. "With Cel Damage HD, we're bringing back one of our favorite mash-ups of classic vehicle combat games and cartoon animation to give players the distinct experience of playing as if they are in a cartoon. "As longtime developers we've always enjoyed games that meld the realm of video games with other, similar forms of entertainment," said Daniel Posner, co-founder of Finish Line Games. The game is cross-buy meaning that if you buy one version you can play all three. Perhaps not remembered as fondly as other launch titles like Halo: Combat Evolved, Dead or Alive 3 or Project Gotham Racing, Finish Line Games are hoping there are still gamers out there who enjoyed Pseudo Interactive's car combat game and want a second serving on PS3, PS4 and PS Vita. Do you remember Cel Damage? It was one of the first video games to utilise the cel-shading technique when released at the launch of the original Xbox in 2001.
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